![]() ![]() You'll notice that, save for challenge criteria, some "square" buildings might be upgraded to "circles". It should be noted that there are several different types of buildings, each with a different "pin generation rate", so to speak. If you let that timer build all the way up, it's game over! If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. ![]() Pins are located at "destinations" (stores and other buildings). They are happy when they can travel to a pin and go home. Endless Mode – New maps excluding the War Scenario map added to Endless Mode.Cars are fairly self-explanatory.Scramble Mode – All new maps added to Scramble Mode.Vanity Skins – Cygnus Sand Skin, Vorwick Sand Skin.New Trap – Briar Patch – Grows to cover the floor as it damages enemy units.New Trinket – Reptilian Carapace – Provides protective shield around player.New Weapon – Gatling Gun – Fast-firing gun attached to player’s hand.New Enemy Types – Light, Heavy, Ranger, Assassin.New Enemy Race – Tuatara – Capped damage (enemy units only take a max amount of damage per source).5 New Scenarios – 3 Standard Scenario, 1 War Scenario, 1 Orcs Must Die! Unchained Redux.This Orcs Must Die 3 Tipping the Scales includes the following: New Buffs & Debuffs – A variety of new additions to Scramble Mode.New Trap: Molten Gold – Coats enemies in gold, with a chance to drop a special coin.New Trinket: Cyclopean Gaze – Turns Warmages and their enemies into stone.New Weapon: Flamethrower – Burns enemies with a powerful secondary breath attack.New Enemies: Cyclopean Medium & Heavy – Bolster the Cyclopean army. ![]()
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